Beginner guide
How to Start Playing Dragon Ball Super Card Game Fusion World
A plain-English start for complete beginners: what the game is, what goes in a deck, how a turn works and what to do with the cards you already own. Every rule here comes from the publisher's own pages.
What the game is and how you win
Fusion World is a two-player card game where you build a team around one Leader card and attack your opponent's Leader. The official site describes it as more intuitive to play while keeping the basic rules of the Dragon Ball Super Card Game.
You lose when you have no cards left in your Life area, or when you have no cards left in your deck. So you win by taking away all of your opponent's Life with successful attacks.
What a deck is and what goes in it
A deck is the group of cards you play with. Under the official rules you need:
- Exactly 1 Leader card. It starts the game face up and decides which colours you may use.
- A deck of 50 to 60 cards made of Battle cards and Extra cards. Battle cards are your fighters. Extra cards add special skills.
If your Leader does not have a colour, you cannot put cards of that colour in your deck. You may include up to 4 copies of cards that share a card number, unless a card's own text changes that. The same Leader can also flip over later in the game, which the rules call Awaken.
What a turn looks like
To set up, each player places their Leader, a first player is chosen, both draw 6 cards (with one optional redraw) and put 8 cards face down as Life. The player going second starts with 1 energy marker. Then the first player begins.
A turn has three phases:
- Charge: make your rested cards active, draw a card, then you may place one card from your hand into your Energy area. The first player does not draw on their first turn.
- Main: use Battle cards, activate skills and attack, in any order, as many times as you can.
- End: end-of-turn effects happen and your opponent's turn begins.
The first player cannot attack during their first turn.
Energy, attacks and combos
Energy is how you pay for cards. Each card has a cost, and you pay it by switching that much energy to Rest Mode. Because you may add one card to your Energy area each turn, you can afford bigger plays as the game goes on.
To attack, you rest an active Leader or Battle card and pick a target. During the fight, each card shows its power, and the Combo area lets Battle cards add extra power when combined. When an attack gets through to a Leader, the defender takes damage and loses Life cards from the top of their Life area.
You will meet many small keywords on cards. Read each card's text, because the rule manual says card text takes precedence over the general rules.
What to buy first
Start with the product types the official site describes:
- Starter decks are complete, ready-to-play sets. Each one includes a pre-built deck, a play sheet, a rules manual and energy markers. This is the best first purchase.
- Booster packs add cards to a deck you already have, and they include many unique Leader cards and Alternative-Art cards.
For what is on sale now, use the official products page rather than an old list.
Reading a card: code, rarity and versions
Each card has a card number made of a series code, a hyphen and three digits, such as FB11-001. Under the rules, cards with the same card number but a different illustration count as the same card, so alternate art is a look, not a different card in play.
The official card list uses these rarity labels: L, C, UC, R, SR, SCR and PR. The comprehensive rules say rarity does not affect gameplay.
To learn how collectors tell printings apart, read card variants explained.
Where to learn for free
The publisher gives you several free resources:
- The Official Rules Manual, which the site tells you to read first for the basic rules.
- A rules video linked from the official site.
- The General Rules and an FAQ for card questions.
- A free Digital Version for Windows PC, where you can learn by playing.
- Store events, which you can search for on the official site.
The official rules page also lists banned and restricted cards for events. That list changes, so check it before building for a tournament.
What to do with cards you already own
If you already have Fusion World cards, sort them by colour and pull out the Leaders first. A Leader plus cards in its colours is the start of a deck, and you can fill the gaps later with a booster pack.
Keep your best cards in soft sleeves, and put special ones in a rigid holder. Store them dry, flat and out of direct sunlight.
To check exactly which card you have, scan it with the free U.C.M app. It identifies the card so you do not have to match numbers by hand. Details are on the Dragon Ball card scanner page.
The fast way: scan it
Open U.C.M, point your phone at a card or a sealed product and it looks for the exact print and shows the official picture and today's market price. It is free to download, and the free plan includes 3 scans per week.
Questions
How many cards are in a Fusion World deck?
You need exactly one Leader card plus a deck of 50 to 60 Battle and Extra cards. You can include up to 4 copies of cards that share a card number, and every card must match a colour on your Leader.
How do you win Dragon Ball Super Card Game Fusion World?
You win by reducing your opponent's Life to zero cards with successful attacks. You also win if your opponent has no cards left in their deck, because running out of either one means a loss.
Is a starter deck enough to start playing?
Yes. The official site describes each starter deck as a complete, ready-to-play set that includes a pre-built deck, a play sheet, a rules manual and energy markers. Add booster packs later if you want to change it.
Do different artworks count as different cards?
No. The official rules page says cards with the same card number but a different illustration count as the same card. Artwork changes how the card looks, not how it plays or how many copies you may use.
Where can I learn the rules for free?
The official site has a rules manual, a rules video, a General Rules document, an FAQ and a free Digital Version for Windows PC. The manual is the place to start, because the site calls it the first stop for basic rules.
Official sources and further reading
We checked this guide against the publisher's own pages. Rules and products change, so always confirm the details there.
More collector guides
Card names and images belong to their owners. U.C.M is an independent app and is not affiliated with any card game publisher or grading company. General information, not financial advice.